In The Sims 3, each gamer shows their authorship to something through their creativity of a design on an object, a sim that they created, a picture album they put together of the sims most important moments, or a video that they created to tell a story about their sims. Every Sims 3 gamer has the option to upload their creation onto The Sims 3 website to share with all the other Sims gamers out there. My question is how far does the authorship go when a design is added to a previous made object? What if someone wanted to use a certain picture from another person's album for a personal reason without asking, would that be overstepping a boundary?
Maxis, the company who created The Sims franchise, designed this game to allow each gamer to have endless possibilities. Each gamer plays The Sims 3 for their own reasons. Some want to build the houses, others want to create families and live their lives on The Sims, while more just enjoy creating their own designs to objects that Maxis has placed in the game for them. My theory is that the design itself is able to be recreated on any Maxis created object and is allowed to be claimed as one's own design on The Sims 3 web page, but if you create your very own object in itself, such as a certain car that is not in The Sims 3 game, then you are not allowed to upload it onto the site due to the fact that it was not Maxis made. Any Maxis made object seems to be able to be uploaded onto The Sims 3 site with many different creative designs thought up by gamers. Any object created by the gamers themselves are not original Maxis items, and seem to not be allowed to be uploaded onto The Sims 3 website. This is why so many fan sites are created, so that the gamers who have created their own objects can show them off on their own websites, and allow other gamers who want their objects to download them for free, or possibly for a price.
Friday, September 25, 2009
Tuesday, September 22, 2009
Tuesday, September 8, 2009
Drafting Research Proposal
In the gaming world today, The Sims franchise has overwhelmed the world with all the possibilities within the game. Who knew that gamers would enjoy creating their self and their families, and playing out their own lives on The Sims? Since the year 2000, the game has advanced in so many ways. They made many expansion pack for The Sims that came with a variety of new objects and ways to play the game.
In 2004, an all new way to play the game was introduced in the The Sims 2. Sims were able to have a larger neighborhood, more sims to interact with, and were able to go out to community lots. The Sims 2 website added something new to the site, called the exchange. Gamers were able to create custom content, upload it up onto TheSims2.com into their own account, and allow other gamers to download the content into their game.
In June of 2009 The Sims 3 was released, opening a never-ending way to play The Sims. The sims could now visit other sims houses, go fishing at the lake, harvest their own garden vegetable, grow old together, have a huge family together, and so forth. The possibilities are endless.
What I find interesting is the different kinds of authorship within The Sims 3. With The Sims 3, gamers are authors of their own hair color designs, object pattern designs, their own made sims, sims featured videos, and their own sims photo album. I’m curious to look into why some gamers would prefer to be authors to their own sims featured videos than their own featured design. I’m also interested in why you were able to go beyond just redesigning patterns of furniture in The Sims 2, nad that it doesn’t seem possible yet with The Sims 3. Also, I would like to look into the authorship factors of The Sims 3 and see if it is important to other gamers to have their sims, objects, homes, and so forth recognized after they create them. Some different sites that could be useful includes The Sims 3 ((Electronic Ares Inc., The Sims 3, http://www.thesims3.com/, September 17, 2009), The Sims 2 (Electronic Ares Inc., The Sims 2, http://thesims2.ea.com/, September 17, 2009), my Sims 3 page (Electronic Ares Inc., The Sims 3, http://www.thesims3.com/userExchange.html?action=default&persona=jsuder1, September 17, 2009), and Sims 3 Cri ( Cridon, Sims 3 Cri, http://www.sims3cri.com/, September 17, 2009).
In 2004, an all new way to play the game was introduced in the The Sims 2. Sims were able to have a larger neighborhood, more sims to interact with, and were able to go out to community lots. The Sims 2 website added something new to the site, called the exchange. Gamers were able to create custom content, upload it up onto TheSims2.com into their own account, and allow other gamers to download the content into their game.
In June of 2009 The Sims 3 was released, opening a never-ending way to play The Sims. The sims could now visit other sims houses, go fishing at the lake, harvest their own garden vegetable, grow old together, have a huge family together, and so forth. The possibilities are endless.
What I find interesting is the different kinds of authorship within The Sims 3. With The Sims 3, gamers are authors of their own hair color designs, object pattern designs, their own made sims, sims featured videos, and their own sims photo album. I’m curious to look into why some gamers would prefer to be authors to their own sims featured videos than their own featured design. I’m also interested in why you were able to go beyond just redesigning patterns of furniture in The Sims 2, nad that it doesn’t seem possible yet with The Sims 3. Also, I would like to look into the authorship factors of The Sims 3 and see if it is important to other gamers to have their sims, objects, homes, and so forth recognized after they create them. Some different sites that could be useful includes The Sims 3 ((Electronic Ares Inc., The Sims 3, http://www.thesims3.com/, September 17, 2009), The Sims 2 (Electronic Ares Inc., The Sims 2, http://thesims2.ea.com/, September 17, 2009), my Sims 3 page (Electronic Ares Inc., The Sims 3, http://www.thesims3.com/userExchange.html?action=default&persona=jsuder1, September 17, 2009), and Sims 3 Cri ( Cridon, Sims 3 Cri, http://www.sims3cri.com/, September 17, 2009).
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