Tuesday, September 8, 2009

Drafting Research Proposal

In the gaming world today, The Sims franchise has overwhelmed the world with all the possibilities within the game. Who knew that gamers would enjoy creating their self and their families, and playing out their own lives on The Sims? Since the year 2000, the game has advanced in so many ways. They made many expansion pack for The Sims that came with a variety of new objects and ways to play the game.

In 2004, an all new way to play the game was introduced in the The Sims 2. Sims were able to have a larger neighborhood, more sims to interact with, and were able to go out to community lots. The Sims 2 website added something new to the site, called the exchange. Gamers were able to create custom content, upload it up onto TheSims2.com into their own account, and allow other gamers to download the content into their game.

In June of 2009 The Sims 3 was released, opening a never-ending way to play The Sims. The sims could now visit other sims houses, go fishing at the lake, harvest their own garden vegetable, grow old together, have a huge family together, and so forth. The possibilities are endless.

What I find interesting is the different kinds of authorship within The Sims 3. With The Sims 3, gamers are authors of their own hair color designs, object pattern designs, their own made sims, sims featured videos, and their own sims photo album. I’m curious to look into why some gamers would prefer to be authors to their own sims featured videos than their own featured design. I’m also interested in why you were able to go beyond just redesigning patterns of furniture in The Sims 2, nad that it doesn’t seem possible yet with The Sims 3. Also, I would like to look into the authorship factors of The Sims 3 and see if it is important to other gamers to have their sims, objects, homes, and so forth recognized after they create them. Some different sites that could be useful includes The Sims 3 ((Electronic Ares Inc., The Sims 3, http://www.thesims3.com/, September 17, 2009), The Sims 2 (Electronic Ares Inc., The Sims 2, http://thesims2.ea.com/, September 17, 2009), my Sims 3 page (Electronic Ares Inc., The Sims 3, http://www.thesims3.com/userExchange.html?action=default&persona=jsuder1, September 17, 2009), and Sims 3 Cri ( Cridon, Sims 3 Cri, http://www.sims3cri.com/, September 17, 2009).

5 comments:

  1. I think your topic is neat, Justin. The part where the users could customize objects in The Sims 2 but not in The Sims 3. Does that mean that the creators don't like the users having that much creative freedom? Perhaps they don't like users getting more attention for their modified objects than the one's they create themselves? Is it an issue of authorship and wanting credit perhaps? Those were just quetions that popped into my head upon reading that. Maybe they'll be useful to you. Good Luck! =)

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  2. I like your ideas Justin. I know that there are some sites that have users actually buy the modded items that they have created for the Sims. Some other people don't like their creations being posted to other sites without their permission. I don't know how you want to focus it, but it seems like people who create these items want recognition for what they've made.

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  3. The Sims sounds like a very interesting topic to explore. You could look closely at why people are so drawn to the Sims and how the game has become so popular.You could also examine whether or not people clam authorship of the items they create. Do they feel that it is important to receive credit for their creations?

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  4. Your topic seems to be very solid. I find the info about the object remaining and the style changing very interesting. It sounds like gamers can't change the object outside of color design. I mean, you can change the hair but the face stays the same. I don't know if that is correct, but that is the impression I got from your proposal.

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  5. Interesting topic. I love The Sims, precisely because the game lets you 'author' your own experience. It's weird, then, that the franchise has regressed in terms of user-authored items. You should explore what Maxis has to lose by putting more power in the players' hands.

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